![]() Sadly, I missed the early orders, so mine will be up in November when they reach general availability. I have one pre-ordered, so I will also be giving it my thoughts. ![]() It won't be such an issue for action type games, but for strategy games, the UI is generally used a lot more, so scaling options will be a must. I really hope SteamOS can push developers to include such things, as it will still be an issue when SteamOS is out. I can't think of many games that allow you to adjust UI size, text size and things like that. I was playing games from across a room on Linux for ~6 months on a big TV, and the experience sucked. However, with the amount of console games getting ported to the PC and PC games being designed to be ported, this issue was not frequent. I never felt like the game was going easy on me, or throwing too much in my face. It feels great on a HOTAS setup, it runs great even stretched over triple monitors with NVidia surround, and it's a hell of a lot of fun. ![]() Squinting at my TV to read small text is not great when you are in a multiplayer online game and there is vital information onscreen. Launch game, bind controls, blow stuff up. The slot is well-protected with a cover, so itll remain free of dust and debris. Finding a control scheme that both has everything you need while also being comfortable and functional was sometimes difficult, but even with that, Valve has made it easy to re-assign keys and customize your settings to exactly how you see fit.īiggest problem with playing PC games on a TV is not the controller, but the UI. QuoteMy main controller issues were the issues that come when you try to play any PC game with a controller. Lining up shots by feeling your way over the target felt more natural than playing with a keyboard, though twitch aiming is undoubtedly not as accurate. I never thought, “Darn, if only I had a mouse and keyboard.” Sniping, in particular, felt like an improvement. I know this should be the case.Įven when playing multiplayer, every death and every kill felt fair. QuoteI played Team Fortress 2, Borderlands 2, Fistful of Frags, and even went old school with Star Wars: Republic Commando.* Here is my main takeaway from these games: technically, I feel like yes, playing with the Steam controller is not as precise as a keyboard and mouse. Controller Traditional game controller feel Most comfortable ergonomic design Great for movement and rotation Extra features like rumble Excellent inputs Widely compatible Mouse & keyboard. I was most interested in reading about how it worked with FPS games, and I'm pleased to read at least this fellow liked it: A fellow named Devin White has written up a lengthy blog post on his experience using the final iteration of the Steam Controller, and it's well worth a read.
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